AI Insights · Timothy · October 2022
Top 5 Cooking Games Performance in Colombia for Q3 2022
Discover the performance of the top 5 cooking games in Colombia during Q3 2022, including trends in downloads, revenue, and active users.
During the third quarter of 2022, the top 5 cooking games in Colombia showcased varied performance metrics across downloads, revenue, and active users. Below is a detailed look at each application’s performance.
My Cafe — Restaurant Game from Melsoft experienced a mixed quarter. Weekly revenue peaked at around $1.6K at the beginning of July but gradually decreased, reaching approximately $700 by mid-September before slightly recovering to $1.1K by the end of the quarter. Weekly downloads fluctuated, starting at 2.9K and ending at 2.1K. The game saw a decline in active users from 10.6K to 9K over the quarter.
Cooking Diary® Restaurant Game by Mytona Limited showed a steady decline in weekly revenue throughout the quarter, starting at $966 and dropping to $288 by the end of September. Downloads were relatively stable, with minor fluctuations, peaking at 1.1K in late July and closing at 675. Active users also followed a downward trend, decreasing from 25.3K to 19.1K.
Cooking Madness-Kitchen Frenzy from ZenLife Games Pte. Ltd. maintained a consistent weekly revenue, averaging around $400 throughout the quarter. The app saw significant download numbers, starting strong at 25.3K, spiking at 27.1K in mid-July, and then tapering off to 10.5K by the end of September. Active users saw a peak of 168.5K in late July, ending the quarter at 114.8K.
Love & Pies - Merge Mystery by Trailmix Ltd had a relatively low but stable weekly revenue, fluctuating between $174 and $462. Downloads were minimal, with a noticeable peak of 905 in early July, and ending at 215. Active users remained steady, averaging around 6.5K throughout the quarter.
Cooking Fever: Restaurant Game from Nordcurrent UAB saw a consistent weekly revenue, averaging around $150. Downloads remained strong, starting at 6.5K and ending at 5.5K, with minor fluctuations. The game maintained a high number of active users, averaging around 56K throughout the quarter.
These insights are derived from Sensor Tower data. For more detailed analytics and trends, visit Sensor Tower.